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Old Apr 07, 2006, 06:35 AM // 06:35   #21
Ascalonian Squire
 
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That's pretty cool degen this was sort of a joke of a build, something to do for that 7 seconds before the first body drops. Then you're really too busy casting minions to shoot.
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Old Apr 09, 2006, 01:53 AM // 01:53   #22
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Quote:
Originally Posted by bobrath
Too bad the pet's death blacks out your skill bar (and thus the skills to benefit from that death)...
Too true...my sentiments exactly....Any good opponet be it AI or Human will beat you to using the corpse.
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Old Apr 09, 2006, 02:51 AM // 02:51   #23
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I got very aggrovated when I saw a n/*R capping in mineral with me he did say he was a WoP necro but I then latter found out he only have 1 well and it was degen and he had no arrow skills.. so I ask why go secondary ranger if your not going to use the skills , he replied bah! you suck as a monk you died twice... !! I just laughed and he left.

But I can see how N*/r can be good if you ranger degen lovers really need it but other than that I would stick with *R/ as base prof.
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Old Apr 09, 2006, 03:08 AM // 03:08   #24
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Here's a hint:

If you plan on using a bow and no bow attacks, get a Candy Cane Bow. 15-15 damage and no requirment. Hard part would be finding someone with it...
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Old Apr 10, 2006, 08:04 AM // 08:04   #25
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I think I might have an extra candy cane bow laying around. I thought they looked neat and bought two.

I've been playing a N/R for a long time and have avoided builds with the bow skills. I've always wanted to try a combo of Spinal Shivers and a bow with an Icy Bow String (Long or short depending on the situation). As soon as I find one, I'll let you know how it works. I thought it might be nice for interupts. Has anyone tried this? If you add Tiger's Fury or Serpent's Quickness this might be very interesting. Winter may make it unnecessary to even need an icy bow string. I'm just thinking outloud here.

Some of the "other skills" might be worth looking in too since you don't need to any points to make them effective. Debilitating Shot, Called Shot and the others there might be worth trying out.

I have to give credit to Maximumsquid on gwonline for this build. He just posted it.

Desolate Stalker

15 death magic
6 soul reaping
7 beastmastery
11 marksmenship

concussion shot
tiger's fury
hunter's shot
consume corpse
virulence {e}
pindown
energizing winds
res signet

You don't have to limit yourself to MM if you are a N/R. I'm always playing with my build. Here are a few spells that support my necro.

Energizing Wind for lowering the cost of spells (I can spam SS, suffering, wells and minions for low-cost). It's good to cast this at the beginning of a battle to get things rolling before you engage an enemy and right before the end of a battle to get a jump on making minions without having to worry about recharging energy. Soul reaping is good, but sometimes it's better to get the spells out there without having to wait for a corpse. You only need about 6 points in Wilderness Survival for this to be very affective. Adding points only effects the lifetime of the spirit, not the effectiveness of the spell. The minimum duration is 30 seconds with 0 in Wilderness Survival.

Troll Unguent is wonderful for offsetting blood sacrificing spells. I prefer it to Blood Renewal.

You can always use your pet too. I switch between Spiteful Spirit and Ferocious Strike for my elites.
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Old Apr 10, 2006, 05:49 PM // 17:49   #26
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Quote:
Originally Posted by Contessa
I've been playing a N/R for a long time and have avoided builds with the bow skills. I've always wanted to try a combo of Spinal Shivers and a bow with an Icy Bow String (Long or short depending on the situation). As soon as I find one, I'll let you know how it works. I thought it might be nice for interupts. Has anyone tried this? If you add Tiger's Fury or Serpent's Quickness this might be very interesting. Winter may make it unnecessary to even need an icy bow string. I'm just thinking outloud here.
Doesn't choking gas have the same effect?
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Old Apr 10, 2006, 10:26 PM // 22:26   #27
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Quote:
Originally Posted by ender6
Doesn't choking gas have the same effect?
Spinal Shivers and Choking gas interupt, but the details are very different.

With Spinal Shivers any cold damage acts as an interupt. Winter makes all elemental damage cold damage. So elemental damage, the cold damage necro spells, icy bow damage, elemental melee weapons and whatever I'm forgeting that's cold damage would all interupt.

Two guildies (a ranger and elementalist) and I are going to experiment with this so I'll see how it goes.

Spinal Shivers For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Spinal Shivers ends.
cost 10 casting time 2 recharge 15

Choking Gas For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
cost 15 casting time 2 recharge 14

Winter Create a level 1...8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30...126 seconds.
cost 5 casting time 5 recharge 60

It seems possible to combine these to have a lot of interupting going on.
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Old Apr 11, 2006, 12:09 AM // 00:09   #28
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this doesnt really act as an archer but on my N/R mm build i use serpents quickness to speed up recharge
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Old Apr 11, 2006, 08:14 AM // 08:14   #29
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bow wielding N/R will only have around 30 energy and with no expertise an entire line of great bow skills and energy management is wasted in exchange for soul reaping.

not efficient.
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Old Apr 11, 2006, 01:34 PM // 13:34   #30
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Quote:
Originally Posted by Contessa
Spinal Shivers and Choking gas interupt, but the details are very different.
Yes I am well aware of what and how Spinal Shivers works. What I meant was, why design an entire build around 1 necro skill, when your ranger has a smiliar skill? Not to mention the fact that rangers have an assortment of interrupting shots to compliment the disrupting build. Now if it is for the prolonged duration that shivers offers so be it.

But if you are bent on going this route, I just thought I would point out that when you play in TA or GvG you are going to discover players don't bring spells/skills that have long cast times. Not easy to interrupt. You might discover spinal shivers to be a waste of an attribute. In addition, most casters have a hex removal so spinal shivers would never stay on anyone.

But for PvE sure....
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Old Apr 11, 2006, 04:12 PM // 16:12   #31
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I was just looking at

(marks/death/curses split)

Pin Down
Hunter's Shot
Distracting Shot
Dual Shot
Read the Wind
Barbs
Virulence
(something else)

as a degen + damage add build, but a R/N could do this better apart from the Barbs damage I think...
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Old Apr 11, 2006, 05:24 PM // 17:24   #32
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Quote:
Originally Posted by ender6
Yes I am well aware of what and how Spinal Shivers works. What I meant was, why design an entire build around 1 necro skill, when your ranger has a smiliar skill? Not to mention the fact that rangers have an assortment of interrupting shots to compliment the disrupting build. Now if it is for the prolonged duration that shivers offers so be it.

But if you are bent on going this route, I just thought I would point out that when you play in TA or GvG you are going to discover players don't bring spells/skills that have long cast times. Not easy to interrupt. You might discover spinal shivers to be a waste of an attribute. In addition, most casters have a hex removal so spinal shivers would never stay on anyone.

But for PvE sure....
I only play PvE. My guildies are making some team builds to use when we are adventuring together.

I'm still not quite sure what you were asking when you said "Doesn't choking gas have the same effect?" It looks like you may have answered your own question. Those are some good points about TA and GvG.
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Old Apr 13, 2006, 05:04 PM // 17:04   #33
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I would never use a bow (or traps) on a nonprimary ranger because you can't make up for expertise with one pip of energy.

However, you could use beast mastery like in this build I made a long time ago:
http://www.guildwarsguru.com/forum/s...d.php?t=108073
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Old Apr 13, 2006, 09:10 PM // 21:10   #34
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i was n/r SS archer and finished the game whit.. but it were to much problems when i were doing FoW, UW, Oro, FA, and that stuff after... but n/r non-archer is excellent for MM:S.. if you use healing spring and stuff
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Old Apr 14, 2006, 06:10 AM // 06:10   #35
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I just wanted to tell everyone thanks for all the inputs.

For the most part it is confirming what I had found on my own.

Simply holding the bow puts me at a rather large disadvantage mana wise and attribute/recharge wise so it's not likely to see a few skills as being able to make up the difference.

That deficit is made even worse by needing to spread my attribute points so thin in order to fuel the bow power.

I have gotten a few ideas and inspiration from all the comments so thanks again!
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Old Apr 15, 2006, 06:22 PM // 18:22   #36
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I've actually found that a PvE blood and beastmastery can work very well. At the moment, I have a lvl 19 N/R that focuses on blood and BM and have found it to be quite sucessful. Basically the build is centered around spamming the hell out of 3 skills that all basically do 40-55 dmg each hit. These skills are:

Dark Pact
Vamp Gaze
Predator's Pounce

The beauty of this is that you can activate predators pounce when casting the other two skills. This basically means that you can dish out a constant stream of 40-55 dmg each time. This damage may be greater if you actually have a lvl 20 necro with both 15 att quests done though. =P

As for the other skills, of course you need a rez, charm animal and comfort animal or revive animal (this helps out any allies that have pets as they don't have to can leave comfort behind and have an extra skill slot of their choice. Predator's pounce also works to heal your pet). Beyond this I generally bring Blood Renewal and Blood is Power to help as a battery when needed, but this elite slot can really be replaced with anything you want. I haven't tried it yet, but I'm sure Ferocious Stike would be an excellent compliment to this build.

As far as attributes go, I don't remember the exact numbers I have atm, but at least 10 in SR and preferably more is most important to allow constant spamming of skills. It is more important to be have the energy to keep this going than to do a couple more points in damage, but run out of energy and sit around waiting for it to recharge. I keep more att in blood than BM, but not by much.


Anyways, hope this helps someone.
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